Gameplay Animator

  • Indefinite
  • Full time
  • 28195, Bremen, Bremen, Germany
  • Animation

Gameplay Animator (m/f/d)

For over 20 years KING Art has been developing games in all genres and for many platforms. Great teamwork, respect, hard work and the willingness to learn and evolve is what defines us as a team. These are our values:

  • We want to make great games. We have a passion for games and the budgets finally fit our ambitions. Our goal is to make games people love. Not like. Love!
  • We grow with the people who are working here. We don’t expect anyone to know everything or be perfect, but everyone must be willing to grow
  • We don't believe in crunch time and we don't believe that you get the best results under pressure. We have no interest in burning out our people
  • There is no “Hire & Fire” mentality at KING Art. We want to keep the team together because we believe that knowing the strengths and weaknesses of everybody leads to less stress and better games

We are looking for a Gameplay Animator to help us push the quality of future projects. If you recognize yourself in in the following description or have questions, please fill out an application so we can get in touch with you.

You are

  • Gameplay Animator with 2+ years experience
  • Excelling at creating keyframe animations with an eye for detail
  • Exceptionally well organized
  • Comfortable to work efficiently and iteratively under strict technical limitations
  • Eager to challenge said limitations and push them to the max
  • Experienced in creating and pitching high-quality animation concepts and work their way into the game
  • Willing to both receive and offer feedback
  • Proactive in sharing information with the team
  • Proficient using Maya


  • Prior experience working with motion capture data
  • Deep knowledge of Unity or other comparable game engine
  • Worked with and/or co-developed advanced animation systems beyond state machines

You will

  • Create high-quality animations that are brimming with inspiration
  • Collaborate closely with other departments and find solutions that improve the game as a whole
  • Claim ownership over gameplay animation tasks and bring them to fruition
  • Maintain complex gameplay animation systems
  • Establish yourself as point of contact to achieve design and direction goals

Your application is welcome in German or English