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Technical Artist - Tool Development/Pipeline/Workflows (m/f/d)

  • Full time
  • 28195, Bremen, Bremen, Germany
  • Technical Artist

For over 20 years KING Art has been developing games in all genres and for many platforms. Great teamwork, respect, hard work and the willingness to learn and evolve is what defines us as a team. These are our values:

  • We want to make great games. We have a passion for games and the budgets finally fit our ambitions. Our goal is to make games people love. Not like. Love!
  • We grow with the people who are working here. We don’t expect anyone to know everything or be perfect, but everyone must be willing to grow.
  • We don't believe in crunch time and we don't believe that you get the best results under pressure. We have no interest in burning out our people.
  • There is no “Hire & Fire” mentality at KING Art. We want to keep the team together because we believe that knowing the strengths and weaknesses of everybody leads to less stress and better games.

We are looking for a Technical Artist who wants to grow and learn from experienced developers. If you recognize yourself in the following description or have questions, please fill out an application so we can get in touch with you.

You are:

  • Experienced in working with at least two of the major DCC applications we are using (Maya, Blender, Substance Painter/Designer) and already touched toes with their scripting environment (Python).
  • You have a keen eye for time sinks in artists workflows and know how to solve them efficiently with artist friendly tools or by analyzing and restructuring the workflows – writing/updating the related documentation is a given for you.
  • On the engine side of things you know your way around Unity 3D and have already been able to gather experience in Editor scripting, to assist the workflows of different departments during production (mainly Level-Design/-Art).


  • Development knowledge outside of the DCC/Unity domain, such as working with the .Net Framework, creating commandline applications, automating things with Python/PowerShell or the likes.


  • Unity:

- C#

- Editor Scripting

- IMGUI/UI-Toolkit

- Bonus: Undo System/Serializable Objects

- Bonus: C# Reflection

  • Blender

- Python

- Blender API

- Bonus: Operators/GUI

  • Maya

- Python

- Maya API: cmds/PyMel

- Bonus: Qt/PySide UI scripting

  • Bonus: Substance/Painter

- Python

  • Bonus: In general

- JSON (serialize/deserialize data)

Nice to haves:

  • Experience with versioning systems

- Git/GitLab

- Tortoise SVN

  • Excellent documentation skills
  • Able to communicate complex topics in simple terms
  • Keeping yourself up to date on the latest and greatest in aforementioned softwares (features/patches/etc.)
  • AA/AAA experience
  • German language skills

You will:

  • Work on AA/AAA games
  • Develop tools that enables artists and others to work efficiently
  • Work with other TAs and artists to establish workflows
  • Get a mentor that helps you through your first years in the games industry
  • Contribute significantly to our games
  • Become part of the KING Art family

Applications are welcome in German or English.